Duke Nukem Forever

“Time to kick ass and chew bubble gum… and I’m all outta gum.” – Duke Nukem, Duke Nukem 3D.

Wow, only 10 years later… Duke Nukem Forever looks like it’s finally getting geared up for release! It’s not looking that bad, either. All I have to say is that this game had better be really, really deep for all the time it’s been in development. Well, actually, as long as it’s as good as most other shooters on the market, I’ll probably buy it, but one would certainly hope that 10 years in development has given 3DRealms enough time to throw in all the bells and whistles.

I was a fan of BioShock this year, but it didn’t really have the depth I was looking for in a shooter with RPG-like elements. I was really hoping for a deeper weapon upgrade system, for example. The story was really the selling point of Bioshock, if you asked me. They deserve all the accolades they’ve gotten, but yeah, there’s definitely still room for improvement.

Hopefully Duke will deliver a great, deep experience that the FPS genre has been missing (along with the solid storyline Duke Nukem is known for… oh wait, no, not really). I can remember from Duke Nukem 3D that they worked to add interactive elements to the game like working pool tables and toilets (which was also in Prey – I think the 3DRealms guys have a toilet fetish!), so hopefully they took that interactive depth and put it on steroids. Either way, I’ve been looking for this game for a time, and I can’t wait to see what comes of it.

Update June 5 – Shrink Ray!